Fly where you point
Yaw and pitch the nose through loops, latch the throttle from STOP to FULL, burn afterburner, or spool a separate cruise gear for long crossings.
● On deviceHumanity made a mistake. The Sun remembers.
A full-3D space dogfighting game about immortal pilots, memorial ships, and a civilisation rebuilding after it broke the Sun.
Error Solis is already running on physical Android phones. Its current Phase 1 build is an offline combat sandbox with flight, weapons, recovery, travel, stations, progression, and a bounded local economy.
The final combat-feel gate is still open. Online arena play, the persistent universe, corporations, and the complete player economy are later phases—not features we pretend are live today.
Yaw and pitch the nose through loops, latch the throttle from STOP to FULL, burn afterburner, or spool a separate cruise gear for long crossings.
● On deviceCannon aim assist, dumb-fire or homing missiles, shield and hull damage, role-based drones, and a tactical contact ring built for thumbs.
● On deviceBreak asteroids or drones, let the companion droid scan the debris, choose what enters your hold, then store or sell it for Cinders while docked.
● Offline sliceYour character is one continuing identity. A destroyed hull triggers clone recovery at a stocked station—or the protected Nursery fallback.
● Offline slice
Humanity reached a Type II golden age, then tried to hurry its way toward the stars. Project Icarus turned the source of that power into the beginning of the end.
The Solar System was humanity's backyard. Earth was a utopia powered by a civilisation operating at stellar scale.
A hyperdense collector swarm surrounded the Sun. Experimental star lifting was added to extract solar plasma and accelerate antimatter production.
A magnetic-containment failure destabilised the Sun, shattered Icarus, and forced the star prematurely into a red-giant phase.
Mercury was swallowed, Venus vaporised, and Earth became lethal. With no time for biological evacuation, human minds were preserved on chips.
Corporations, miners, soldiers, and pirates compete across portal-linked regions while humanity races toward interstellar survival.
Travel happens through physical gates you can see, select, approach, and deliberately jump. The Nursery begins the route; Ashen Sol, nearby stars, and the outer Solar System extend it to a level-30 frontier.
Every character first wakes in The Nursery aboard the neutral Heath I trainer. Six real-action lessons certify the permanent career and open the gates. Brawlers earn a 12,000-Cinder commission and choose a basic Fighter at Ashen Sol; the local market also previews the specialist hull lines while their full acquisition authority remains in development.
Close-quarters dogfighter. Fast, compact, cannon-forward, and built to survive through movement instead of mass.
Commission // Blackback or ShoebillA slow ranged weapons battery with heavy missiles, torpedoes, mines, and the patience to break colossal shields.
Market preview // 8 hullsAn asymmetric scavenger craft: part fighter, part artillery, with patched systems and more cargo than it should carry.
Market preview // 5 hullsA moving building with vast cargo volume, heavy protection, and independent defensive turrets planned for its full role.
Market preview // 6 hullsExplore every market-ready Fighter, Corsair, Artillery and Freighter as a current in-engine render. Filter by ship class, tap a miniature to select it, then open the full preview for a closer look.
A basic Brawler Fighter memorializing the Great Black-backed Gull's large, powerful bill through a compact close-range strike silhouette. Pilot requirement: Tier I — any pilot level.
All 27 market-ready hulls are shown. Only the quarantined Heron I, Magpie I, and Moa I compatibility imports remain absent while their separated geometry is repaired. Ash, bone, burnt iron, and ember belong to hull surfaces; cold blue is reserved for shields, reactors, and energy cues.
Focused guides and factual development notes make the current Android build understandable to pilots, creators, search engines, and future partners.
What the first public test rounds will evaluate—and what the game does not claim to be yet.
Read the beta guide → Flight systemFull-axis steering, latched throttle, momentum, afterburner and cruise without a plane lock.
Read the flight guide → Design archiveHow Earth's animals become functional, career-readable memorial spacecraft rather than mascots.
Read the design guide → Development logShort, indexable updates grounded in systems that are already running, measured, or deployed.
Open the devlog →The first public test rounds will focus on the one thing that matters most: whether flying and fighting feels good in your hands.